000 -LEADER |
fixed length control field |
00866cam a22002898i 4500 |
CONTROL NUMBER |
control field |
18122518 |
DATE AND TIME OF LATEST TRANSACTION |
control field |
20141124181923.0 |
FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
140421s2015 cau j b 001 0 eng |
LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2014015008 |
INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781601527486 (hardback) |
INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
1601527489 (hardback) |
CATALOGING SOURCE |
Original cataloging agency |
DLC |
Language of cataloging |
eng |
Transcribing agency |
DLC |
Description conventions |
rda |
AUTHENTICATION CODE |
Authentication code |
pcc |
LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
GV1469.34.S52 |
Item number |
N47 2015 |
DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.8 |
Edition number |
23 |
AUTHOR NAME |
AUTHOR NAME |
Netzley, Patricia D. |
TITLE STATEMENT |
Title |
How do video games affect society? / |
Statement of responsibility, etc |
by Patricia D. Netzley. |
PROJECTED PUBLICATION DATE |
Projected publication date |
1407 |
PHYSICAL DESCRIPTION |
Extent |
pages cm. |
SERIES STATEMENT |
Series statement |
Video games and society series |
BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references and index. |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games |
LOCAL DATA ELEMENT F, LDF (RLIN) |
a |
7 |
b |
cbc |
c |
orignew |
d |
1 |
e |
ecip |
f |
20 |
g |
y-gencatlg |
ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
01. English Non Fiction |
COPY-LEVEL INFORMATION (RLIN) |
Book number/undivided call number, CCAL (RLIN) |
re04 2014-04-21 |
Copy status, CST (RLIN) |
re04 2014-04-21 |